En trobar en falta un script per armar civils vaig començar aquest que és molt senzill, l'he pujat aqui per que qui vulgui el pugui anar millorant
També es pot complementar amb aquest que genera els grups sencers i els disposa en patrulla a una zona amb el UPS.sqf
Ara mateix les variables de entrada estan una mica cahotiques

Codi:
//by TBlack "armarCivils.sqf"
//Armar als civils
private["_arrayVest","_arrayBack","_arrayWeapon","_unit","_weapon"];
_unit = _this select 0;
_arrayVest = ["V_Rangemaster_belt","V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli","V_BandollierB_rgr"];
_arrayBack = ["B_OutdoorPack_blk","B_OutdoorPack_tan","B_OutdoorPack_blu","B_HuntingBackpack","B_AssaultPack_rgr_Medic","B_Kitbag_rgr_Exp"];
_arrayWeapon = ["SMG_01_F","SMG_02_F","hgun_PDW2000_F","arifle_TRG20_F","arifle_TRG21_GL_F","SMG_01_F","SMG_02_F","hgun_PDW2000_F","launch_RPG32_F","LMG_Mk200_F"];
_unit addVest (_arrayVest call BIS_fnc_selectRandom);
Sleep 0.1;
_unit addBackpack (_arrayBack call BIS_fnc_selectRandom);
Sleep 0.1;
_weapon = _arrayWeapon call BIS_fnc_selectRandom;
_unit addWeapon (_weapon);
if(_weapon == "SMG_01_F")then{_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";_unit addMagazine "30Rnd_45ACP_Mag_SMG_01";};
if(_weapon == "SMG_02_F")then{_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";};
if(_weapon == "hgun_PDW2000_F")then{_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";_unit addMagazine "30Rnd_9x21_Mag";};
if(_weapon == "arifle_TRG20_F")then{_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";};
if(_weapon == "arifle_TRG21_GL_F")then{_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "30Rnd_556x45_Stanag";_unit addMagazine "3Rnd_Smoke_Grenade_shell";_unit addMagazine "3Rnd_Smoke_Grenade_shell";_unit addMagazine "3Rnd_Smoke_Grenade_shell";_unit addMagazine "3Rnd_Smoke_Grenade_shell";_unit addMagazine "3Rnd_HE_Grenade_shell";_unit addMagazine "3Rnd_HE_Grenade_shell";_unit addMagazine "3Rnd_HE_Grenade_shell";_unit addMagazine "3Rnd_HE_Grenade_shell";};
if(_weapon == "launch_RPG32_F")then{removeBackpack _unit;_unit addBackpack "B_Carryall_oli";_unit addMagazine "RPG32_F";_unit addMagazine "RPG32_F";_unit addMagazine "RPG32_F";_unit addMagazine "RPG32_F";_unit addMagazine "RPG32_F";};
if(_weapon == "LMG_Mk200_F")then{removeBackpack _unit;_unit addBackpack "B_Carryall_oli";_unit addMagazine "200Rnd_65x39_cased_Box";_unit addMagazine "200Rnd_65x39_cased_Box";_unit addMagazine "200Rnd_65x39_cased_Box";_unit addMagazine "200Rnd_65x39_cased_Box";_unit addMagazine "200Rnd_65x39_cased_Box";_unit addMagazine "200Rnd_65x39_cased_Box";};
Sleep 0.1;
_unit addMagazine "HandGrenade";
_unit addMagazine "HandGrenade";
_unit addMagazine "HandGrenade";
_unit addMagazine "HandGrenade";
_unit addMagazine "SmokeShell";
_unit addMagazine "SmokeShell";
_unit addMagazine "SmokeShell";
_unit addMagazine "SmokeShell";
Codi:
//by TBlack "tropesCivils.sqf"
//hint "SCRIPT ACTIVAT";
//private["_arrayUnits","_groupNumber","_groupNumberUnits","_groupSide","boolBomber","_markerName","_group","_group1","_waypoint0","_waypoint1"];
private["_a","_b"];
_arrayUnits = ["C_man_1","C_man_1_1_F","C_man_1_2_F","C_man_1_3_F","C_man_polo_1_F","C_man_polo_2_F","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F","C_Orestes","C_Nikos","C_man_p_fugitive_F","C_man_p_fugitive_F_afro","C_man_p_fugitive_F_euro","C_man_p_fugitive_F_asia","C_man_p_beggar_F","C_man_p_beggar_F_afro","C_man_p_beggar_F_euro","C_man_p_beggar_F_asia","C_man_w_worker_F","C_man_hunter_1_F","C_man_p_shorts_1_F","C_man_p_shorts_1_F_afro","C_man_p_shorts_1_F_euro","C_man_p_shorts_1_F_asia","C_man_shorts_1_F","C_man_shorts_1_F_afro","C_man_shorts_1_F_euro","C_man_shorts_1_F_asia","C_man_shorts_2_F","C_man_shorts_2_F_afro","C_man_shorts_2_F_euro","C_man_shorts_2_F_asia","C_man_shorts_3_F","C_man_shorts_3_F_afro","C_man_shorts_3_F_euro","C_man_shorts_3_F_asia","C_man_shorts_4_F","C_man_shorts_4_F_afro","C_man_shorts_4_F_euro","C_man_shorts_4_F_asia","C_man_pilot_F","C_man_polo_1_F_afro","C_man_polo_1_F_euro","C_man_polo_1_F_asia","C_man_polo_2_F_afro","C_man_polo_2_F_euro","C_man_polo_2_F_asia","C_man_polo_3_F_afro","C_man_polo_3_F_euro","C_man_polo_3_F_asia","C_man_polo_4_F_afro","C_man_polo_4_F_euro","C_man_polo_4_F_asia","C_man_polo_5_F_afro","C_man_polo_5_F_euro","C_man_polo_5_F_asia","C_man_polo_6_F_afro","C_man_polo_6_F_euro","C_man_polo_6_F_asia","C_Nikos_aged","C_journalist_F","C_scientist_F"];
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//VARIABLES DE ENTRADA////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
_groupNumber = _this select 0;
_groupNumberUnits = _this select 1;
_groupSide = _this select 2;
_boolBomber = _this select 3;
_markerName = _this select 4;
_spawnPos = _this select 5;
for[{_a=0},{_a<_groupNumber},{_a=_a+1}]do
{
_group = createGroup east;
_group1 = createGroup civilian;
for[{_b=0},{_b<_groupNumberUnits},{_b=_b+1}]do
{
(_arrayUnits call BIS_fnc_selectRandom)createunit [getPos _spawnPos,_group,"[this]execVM'armarCivils.sqf'",random 1,"PRIVATE"];
Sleep 0.5;
};
(_arrayUnits call BIS_fnc_selectRandom)createunit [getPos _spawnPos,_group1,"[this,[WEST,RESISTANCE],'Sh_120mm_HE'] execVM 'suicideBomber.sqf'",random 1,"PRIVATE"];
//(_arrayUnits call BIS_fnc_selectRandom)createunit [getPos _spawnPos,_group1,"[this,[WEST,RESISTANCE],'Sh_122_HE'] execVM 'suicideBomber.sqf'",random 1,"PRIVATE"];
[leader _group,_markerName,"noai"]execVM"UPS.sqf";
[leader _group1,_markerName,"noai"]execVM"UPS.sqf";
};