allCurators removeCuratorEditableObjects [[ID_TALLAGESPA], false];
	"{_x addCuratorEditableObjects [[ID_TALLAGESPA], false]} forEach allCurators;"
	allCurators removeCuratorEditableObjects [[ID_TALLAGESPA], false];
	"{_x addCuratorEditableObjects [[ID_TALLAGESPA], false]} forEach allCurators;"
	
 . El que s'hauria de fer es treure'l:{_x removeCuratorEditableObjects [[ID_TALLAGESPA], false]} forEach allCurators;
	player setPos [(getMarkerpos "respawn_west" select 0) + random 4 - random 4, (getMarkerpos "respawn_west" select 1) + random 4 - random 4,0];
	player setPosATL [(getMarkerpos "respawn_west" select 0) + random 4 - random 4, (getMarkerpos "respawn_west" select 1) + random 4 - random 4,0];