Remove Clothes

paperboy

Ja en porto tres-cents
20 Març 2013
425
6
18
43
Warcelona
#1
Estic intentant afegir aquest script al servidor i crec que ha de tenir un error o alguna cosa, per que al matar a algú, em surt l'opció de treure-li la roba, però no em deixa per que diu que necessito espai al inventari, i ho he provat amb inventari buit, ple i a mitges i ja no se q deu ser...algú se li acudeix quelcom??



// Created by [GEEK SQUAD]Churchie
// Contributors to getting it working are:| cyrq | Manatee Hunter | Deasil | OnlyblackSurvivor | Thank you!
player removeAction s_clothes;
s_clothes = -1;
private["_body","_result"];
_body = _this select 3;
_model = typeOf _body;
if( _model in ["Sniper1_DZ","Camo1_DZ"] ) then { _model = "Skin_" + _model;
_result = [player,_model] call BIS_fnc_invAdd;
if (_result) then { player playActionNow "PutDown";
private["_name","_method","_methodStr"];
_name = _body getVariable["bodyName","unknown"];
_method = _body getVariable["deathType","unknown"];
_methodStr = localize format ["str_death_%1",_method];
_class = "Survivor2_DZ";
_position = getPosATL _body;
_dir = getDir _body;
_currentAnim = animationState
_body; private ["_weapons","_magazines","_primweapon","_secweapon"];
_weapons = weapons _body;
_primweapon = primaryWeapon
_body; _secweapon = secondaryWeapon _body;
if(!(_primweapon in _weapons) && _primweapon != "") then { _weapons = _weapons + [_primweapon]; };
if(!(_secweapon in _weapons) && _secweapon != "") then { _weapons = _weapons + [_secweapon]; };
_magazines = magazines _body;
private ["_newBackpackType","_backpackWpn","_backpackMag"]; dayz_myBackpack = unitBackpack _body;
_newBackpackType = (typeOf dayz_myBackpack);
if(_newBackpackType != "") then { _backpackWpn = getWeaponCargo unitBackpack _body;
_backpackMag = getMagazineCargo unitBackpack _body; };
_currentWpn = currentWeapon _body;
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then { _currentWpn = currentMuzzle _body; };
diag_log "Attempting to switch model";
diag_log str(_weapons);
diag_log str(_magazines);
diag_log (str(_backpackWpn));
diag_log (str(_backpackMag));
_body setPosATL dayz_spawnPos;
_oldUnit = _body;
_group = createGroup west;
_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];
_newUnit setPosATL _position;
_newUnit setDir _dir; {_newUnit removeMagazine _x;} forEach magazines _newUnit;
removeAllWeapons _newUnit; {
if (typeName _x == "ARRAY") then {_newUnit addMagazine [_x select 0,_x select 1]
} else { _newUnit addMagazine _x };
} forEach _magazines; { _newUnit addWeapon _x; } forEach _weapons;
if(str(_weapons) != str(weapons _newUnit)) then { { _weapons = _weapons - [_x];
} forEach (weapons _newUnit); {
_newUnit addWeapon _x;
} forEach _weapons; };
if(_primweapon != (primaryWeapon _newUnit)) then { _newUnit addWeapon _primweapon; };
if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then { _newUnit addWeapon _secweapon; };
if (!isNil "_newBackpackType") then {
if (_newBackpackType != "") then { _newUnit addBackpack _newBackpackType;
_oldBackpack = dayz_myBackpack; dayz_myBackpack = unitBackpack _newUnit; _backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then { _backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1; };
_countr = 0; { dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackWpnTypes;
_backpackmagTypes = [];
_backpackmagQtys = [];
if (count _backpackmag > 0) then { _backpackmagTypes =
_backpackMag select 0;
_backpackmagQtys = _backpackMag select 1; };
_countr = 0; { dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackmagTypes; }; };
diag_log "Taking Clothes. Equipment:";
diag_log str(weapons _newUnit); diag_log str(magazines _newUnit);
diag_log str(getWeaponCargo unitBackpack _newUnit);
diag_log str(getMagazineCargo unitBackpack _newUnit);
removeAllWeapons _oldUnit; {_oldUnit removeMagazine _x;
} forEach magazines _oldUnit; deleteVehicle _oldUnit;
_newUnit setDamage 1;
_newUnit setVariable["bodyName",_name,true];
_newUnit setVariable["deathType",_method,true];
} else {
cutText ["You need a free slot to take clothing.", "PLAIN DOWN"];
};
};


Us deixo l'enllaç de la pagina....salut!!! :çcerv: