Com fer servir l'addon AGM
En el pegat 1.9 del nostre estàndard s'ha inclòs aquest addon. Primer de tot, cal revisar la configuració de l'addon un cop dintre de qualsevol partida. Per fer això, li donem a l'Esc i a dalt a l'esquerra en surt el botó "Opcions AGM", fem clic. Llavors ens sortira un menú de tecles configurables.
Canviar mode de granades: Ens permet llançar les granades en paràbola alta, directe, o al costat nostre.
Taps per les orelles: Les explosions fortes ara ens deixen una mica sords, amb els taps ho evitem.
Menú de interacció: Es el menú per interactuar amb altres persones o objectes, com curar un company per exemple.
Menú de interacció (pròpia): Es el menú per interactuar amb un mateix, com curar-nosa nosaltres mateixos.
Obrir / Tanca portes: Una tecla rapida per obrir o tancar les portes dels edificis sense cercar l'opció al menú del ratolí.
Augmentar la brillantor de les NVG: Augmentar el guany de les ulleres de visió nocturnes. L'efecte no es massa bo.
Disminuir la brillantor de les NVG: Disminuir el guany de les ulleres de visió nocturnes. L'efecte no es massa bo.
Recolzar l'arma: Recolzar l'arma, com fins ara fèiem.
Limit de velocitat: Quan ho activem en un vehicle, aquest no supera la velocitat indicada a l'hora d'activar-ho.
Seleccionar Pistola: Tecla rapida per canviar a Pistola.
Seleccionar Fusell: Tecla rapida per canviar a Fusell.
Seleccionar Llançador: Tecla rapida per canviar a Llançador.
Seleccionar Llançador granades: Tecla rapida per canviar a Llançador de granades acoblat a l'arma.
Seleccionar Binoculars: Tecla rapida per canviar als prismàtics. La B encara fa el mateix.
Enfundar l'arma: Es posa el fusell a l'esquena o la pistola a la funda.
Il·luminar objectiu: Ara amb els vehicles no regulem la distancia manualment, si no que amb aquesta tecla automàticament es regula la distancia quan li donem.
Aquí teniu un llistat de totes les característiques a data d'avui.
Medical
- More Detailed Damage Model
The damage a unit receives is now divided into head, torso, left & right arm and left & right leg.
- Pain Effect
Units receive pain (http://www.youtube.com/watch?v=MjnuO7O1ZIE). Pain decreases over time and can be reduced with morphine. Too much morphine, however, will kill the patient.
- Bloodloss
Units with untreated wounds lose blood until they are bandaged.
- Unconsciousness
When receiving alot of damage at once or losing too much blood, a unit falls unconscious. Unconscious unit can be "woken up" with epinephrine.
- Patient Transport
Unconscious units can be dragged and carried, and loaded into vehicles for transport.
Movement
- Jumping
When running or sprinting, the standard vaulting animation is replaced with a jump.
- Better Slow Walking Animation
The default animation with the left arm stupidly dangling around was replaced with one with the hand on the weapon.
Map Changes
- Bigger Coordinates & Compass
Grid coordinates and compass bearings on the map are now actually readable. Compass scaling is also instant now, since some could find the bigger compass distracting.
- Deactivated "Jump to current position" - Button
This button worked even when showing the current position on the map was disabled in the difficulty settings.
Aircraft
- Everyone Can Eject
You can now eject from every seat in every vehicle.
- Flare Modes
Just like in Arma 2, you can now switch between burst and single mode for flares, the latter one only firing 1 pair each.
- Better Radar Warnings
You now get warnings when a missile is trying to lock onto your vehicle, and not just when the missile is already in flight.
- Realistic Names
Wherever possible, aircraft now have their real-world names.
Ground Vehicles
- Realistic Names
Wherever possible, vehicles now have their real-world names. For some fictional vehicles, like the Sandstorm and the Cheetah, more fitting (in this case, Hebrew) names were chosen.
- Fire Control System
Tanks and APCs are equipped with a fire control system allowing the gunner to engage both stationary and moving targets by lazing them using Tab.
- Speed limiter
Drivers of Cars and Tanks can limit their maximum speed to the vehicles current speed to simulate an easier handling of the gas pedal.
Rockets/Missiles
- Backblast
All launchers now create a backblast area, wounding units standing behind you. You will also be injured when firing launchers too close to a wall. The actual values are dependent on the weapon.
Interaction
- Show Names
Show the names of the player you're looking at.
- Interaction Menu
Use the new command rose style interaction menu to interact with others or yourself.
- Send Civilians Away
You can now tell civilians to get away, or go prone.
- Gestures
Use hand signals to communicate silently.
Weapons
- Realistic Names
Whenever possible, weapons now have their real-world names. (taken from TMR)
- Realistic Stats
Realistic fire rates and dispersions based on RL values (taken from TMR)
- Wind & Humidity Ballistics
Wind and humidity now affect bullets in flight. AI are, to improve performance, exempt from this and instead have their aiming skill reduced based on the strength of the wind to imitate the effects.
- Weapon Resting
Rest your weapon (or deploy your bipod) on the ground, against walls etc.
- Weapon Jamming and Overheating
Weapons will overheat if you fire a lot of bullets in a short amount of time. Overheated weapons will be less accurate and create a smoke puff effect depending on their temperature. Extreme temperatures will even reduce the bullet velocity. With machine guns, you can change their barrels if you have a spare barrel in your inventory to negate these effects.
Misc
- Wind Readout
Check wind direction and strength whenever you open your compass.
- Adjustable NVG Contrast
You can now adjust the contrast of your NVGs yourself.
- Glasses
Sunglasses etc. actually have an ingame effect now.