-- 1.4.10 --
* TS3 Version increase  to 3.0.9
* Fixed Muting again - now unmutes all local mutes

-- 1.4.9 --
* Fixed surround and falloff issues for different 5.1/7.1/3.1/Stereo issues with TS3. 
* Fixed clients not getting unmuted if in different channel, disconnected, or if you restart TS3
* Fixed ACE inheritence issue
* Fixed ACE ruck capacity of 117/119


-- 1.4.8 --
* Drastically reduced pipe traffic, hopefully increased named pipe bandwidth... should fix some reliability issues at high player counts as well as sticky direct speaking.

-- 1.4.7 --
* Fixed bug where per-frame handler code would run after mission end causing odd behavior

-- 1.4.6 --
* Moved even more loops to per-frame handlers
* Refactored code to use less scheduled execution time

-- 1.4.5 --
* Moved more loops to per-frame handlers
* Moved critical server loops to non-scheduled execution

-- 1.4.4 --
* Final build for release.

-- 1.4.3 RC4 --
* Bug that wasn't allowing volume to be attenuated by vehicles in direct speaking when using original voice model.

-- 1.4.2 RC3 --
* Default voice curve model is now the original model.
* Removed some debugging code that was causing server crashes/desync.
* Increased radio volume.
* Potential independent setting of soundpack volume (not tested).

-- 1.4.1 RC2 --
* Implemented different voice scale modes.
* Added persistant speaking events while speaking to compensate for potential TS3 packet loss.
* Tweaked amplitude model

-- 1.4.0 RC1 --
* 5.1/7.1 fixed
* Direct speaking distance is based on the actual volume of the speaker
* Multiple bug/stability fixes through 1.3.x series

-- 1.3.19 --
* Loudspeakers now are based on distance including the distance to the actual speaker, taking over when closer to them.
* Respawn gear script handling has been improved/fixed.
* Cleaner handling of lagged respawn gear scripts.
* Switched direct speaking from using visiblePosition to getPosASL because visiblePosition appears to be horribly lagged (despite its name).
* Small clean ups, tweaks, etc.

-- 1.3.18 --
* More overhaul of spectator system
* Direct speaking oddities fixed up, no more sharp pan behind head, less noise in direct voices, more balanced panning

-- 1.3.17 --
* Overhaul of spectator system
* Attempt to fix global blip on respawn
* Muting was not functioning correctly for people not on the same radio channels
* Vehicle racks retooled
* Buddy radios retooled

-- 1.3.16 --
* 15 had too many hotfixes and random copy-paste fixes.

-- 1.3.15 --
* 14 had too many hotfixes and random copy-paste fixes.

-- 1.3.14 --
* Performance tweaks, and random potential bug fixes.

-- 1.3.11 --
* Fixed: More TS3 cutouts and other random stuff fixing.


-- 1.3.10 --
meh

-- 1.3.9 --
* Fixed: TS3 broke their 3d spatialization. I rewrote it myself instead. Yay!

-- 1.3.8 --
* Changed: Updated API version and made compatible for TS3 3.0.0 Final
* Fixed: Locality issue where closing a dialog would close it on other clients as well
* Fixed: Muting was occuring oddly for spectators.
* Fixed: Playerlist construction while people were dead was...interesting.
* Fixed: Possible locking and syncing issues with current radio lists

-- 1.3.7 --
* Added: Preparation class definitions for different antenna's and powers in vehicles (not implemented yet)
* Changed: PA mode removed from AN/PRC-119. It now sucks compared to the 117F in all respects.
* Fixed: Signal code was running faster than it should have, causing FPS lag @ greater than 60 players.
!!!!!!!!* Fixed: ArmA2 has a engine bug for positions at a distance, causing signal loss. 
				This is now fixed. We manually propigate our positions, so signals now always work
				when distances are greater than 5km. Yay ArmA2 bug workarounds.
* Fixed: There was a small chance that you would start a mission and radios would disappear.
* Fixed: When you "stopped using" a vehicle rack radio, it would break for a mission.

-- 1.3.6 -- 
* Changed: Death and spectating completely revamped. Again. Fixes death blip and spectating bugs.
* Fixed: RPT antenna error. Fixes #153
* Fixed: Parachutes had VRC's. Fixes #150
* Fixed: Vehicle racks would stop working after certain amounts of time. Fixes #152
* Fixed: When you died inside a vehicle or respawned, you would still have the radio after respawn.

-- 1.3.5 --
* Changed: Removed ACRE version popup error in TS3
* Fixed: Your radio would not work when you respawned with it and a vehicle rack radio. Fixes #137
* Fixed: Retransmission was not working under some circumstances. 
* Fixed: Unmounting a radio while using it didn't get handled properly. 
* Fixed: isKindOfRadio/hasKindOfRadio fixed (again, sorry). Fixes #140
* Fixed: Trying to mount a radio while already using one caused a script error. Fixes #141
* Fixed: You can now only "Use Radio" once at a time on a radio. Fixes #143
* Fixed: setSpectator did not work. Fixes #128

-- 1.3.4 -- 
* Fixed: Devide by zero error when broadcasting to someone inside your own vehicle
* Fixed: Death blip should be gone a bit
* Fixed: Forced CPU Affinity within the TS3 process when ACRE is loaded. Should reduce crashes.
* Fixed: Handling of Teamswitching should be working now

-- 1.3.3 -- 
* Added: Russian version of documentation
* Added: V2 Signatures
* Changed: You can no longer open a radio in a vehicle rack unless you use it first
* Changed: Virtual rack radios (tanks/aircraft) are no longer "takable"
* Changed: Performance and code initialization changes
* Fixed: Sometimes, on first island load on a dedicated server, radio's would disappear 
* Fixed: Vehicle rack speakers wern't attenuating correctly
* Fixed: Opening radios via the interact without closing others would break radios.
* Fixed: ACE/ACRE interacts would sometimes not initialization on mission start

-- 1.3.2 --
* Fixed: JIPs would sometimes hear people as global. A lot.
* Fixed: onvehicleinit script error
* Fixed: ACE radios were borked

-- 1.3.1 --
* Changed: When using a rack radio, it now becomes your active radio
* Fixed: Random game hang/crashes
* Fixed: the dead menu showed up when you were alive
* Fixed: radio speakers now work again
* Fixed: Virtual radios in vehicles would sometimes show frequency any
* Fixed: Volume on the 343 did not work
* Fixed: JIP players would be global sometimes
* Fixed: Other random bugs and crap

-- 1.3.0 --
* Added: TS3 now has a configuration dialog which allows controlling global radio volume for your client
* Changed: updated for latest ts3 version fixing the constant error message
* Changed: Signal code re-worked. Overall terrain detection should be more accurate (no more mystery hills)
* Changed: Vehicle racks do not have a "open radio" button anymore
* Fixed: Various vehicle rack bugs
* Fixed: retrans function rxmtAttachToObj now works properly
* Fixed: Sometimes the client would stutter with > 50 players 
* Fixed: "Over water" volume bug (also known as the carrier bug)
* Removed: cntrl+shift+v for radio list has now been disabled. Use the ACRE Interact menu

-- 1.2.11 --
* Added: Vehicle racks are now fully implemented. See http://tracker.idi-systems.com/projects/acre/wiki/Vehicle_Racks for details
* Added: Vehicle racks now support "speaker mode" for other people to hear them
* Added: Players dead, or in "spectate" mode, now get a self interaction for modifying spectator mode settings
* Added: api functions. acre_api_fnc_getDisplayName, acre_api_fnc_rack_mountRadio
* Fixed: Ace "on-back" was broken again (http://tracker.idi-systems.com/issues/73)
* Fixed: Turned in/out attenuation for LAV-25's fixed. dumb animation names (http://tracker.idi-systems.com/issues/74)
* Fixed: Bradley's now have proper cargo compartment attenuation
* Fixed: Vodnik gunners were perma-turned out, but had turned in attenuation
* Fixed: startSpeaking didnt trigger on channel change (http://tracker.idi-systems.com/issues/77)
* Fixed: hasKindOfRadio didnt work (http://tracker.idi-systems.com/issues/78)

-- 1.2.10 --
* Added: Lower/Raise headset now avialable via self interact
* Added: Owner of a shared pack radio can now stop a person from using their radio via self interact (or running away)
* Added: Remote radio usage now works with AI again via interact menu
* Added: Current radios are now listed in the self interact menu under "Radio List". Radio dialog's are accessible via this menu
* Added: Beginnings of a "dead" interaction menu. This menu does not work right now.
* Added: a joinChannel API function
* Added: The beginning of server side tvt auto-channel switching
* Added: The beginning of enforced channel muting for out of game players
* Changed: New distortion engine re-written from scratch. It should not be so ear bleeding now.
* Changed: Carriers will, yet again, have direct issues. Sorry guys.
* Changed: Distortion engine got a re-vamp, sounds digital now.
* Fixed: Devide by zero error when inside vehicle with other players
* Fixed: Sometimes you just couldnt talk to people or hear them in flight
* Fixed: Script error spam while in vehicles
* Fixed: TS3 crashes
* Fixed: You would go global when going directly into game as a spectator
* Fixed: isSpectator is now respected correctly
* Fixed: Spatialization Delay for MPPT pushes is now gone
* Fixed: isRadio now checks properly against crappy equipment and returns correctly.
* Fixed: Sometimes radios would stop working until you dropped/picked them back up
* Fixed: Starting a mission with a radio on ACE back would make the radio not register correctly.

-- 1.2.9 --
* Fixed: The 3d attenuation "carrier bug" is gone now (http://tracker.idi-systems.com/issues/32)
* Fixed: Build errors

-- 1.2.8 --
* Added: ACRE now has an interact and self interact key. Default to LALT+LSHIFT+Q for interact, LALT+LSHIFT+E for self interact (http://tracker.idi-systems.com/issues/46)
* Changed: The "transmitting hint" dialog now has a yellow border that instant goes on/off when you transmit/let go (Fixes 
http://tracker.idi-systems.com/issues/28)
* Changed: Action menu items for remote radio usage are gone. Now uses ACRE Interact key (http://tracker.idi-systems.com/issues/46)
* Changed: BTRs, BMPs, Bradley's and M113's should now attenuate realistically
* Fixed: RETRANS NOW WORKS AGAIN BITTTCHHHHESSSS (Fixes http://tracker.idi-systems.com/issues/1)
* Fixed: Issue with having to run everything as admin cropped back in again. Smashed and fixed again.
* Fixed: MPPT_1 was not working when you only had 1 radio (Fixes http://tracker.idi-systems.com/issues/38)
* Fixed: Hint for the first MPPT radio was not working (Fixes http://tracker.idi-systems.com/issues/37)
* Fixed: Z-Axis was not working for 3d positional audio (as in it was 2d, not 3d) (Fixes http://tracker.idi-systems.com/issues/32)
* Fixed: The "half-second hearing a person global when they die" bug came back. Smashed again. (Fixes http://tracker.idi-systems.com/issues/41)
* Fixed: using addWeapon with a new radio, not an existing ID in respawn scripts, previously was causing error (Fixes http://tracker.idi-systems.com/issues/43)
* Fixed: Make acre_arma2 require caweapons (Fixes http://tracker.idi-systems.com/issues/45)
* Fixed: Using the remote radio of an AI now works correctly (http://tracker.idi-systems.com/issues/47)
* Fixed: Using a persons radio remotely would sometimes break (http://tracker.idi-systems.com/issues/47)
* Fixed: Having your radio open when someone else used it would cause GUI syncing errors (http://tracker.idi-systems.com/issues/47)
* Fixed: If you JIPed at a long distance the JIP player would not register and would be global (http://tracker.idi-systems.com/issues/54)

-- 1.2.7 STABLE --
* Changed: Updated API version for next TS3 beta (pre12)
* Fixed: Base radios would error on respawn. Respawn now with gear scripts should not be broken. Fixes the 'beta bug'
* Fixed: Compound attenuation between vehicles would make you not able to scream between HMMVs
* Fixed: ATV's inherited cars attenuation. They now do not attenuate

-- 1.2.6 STABLE --
* Added: Game disruption features implemented. Read http://dev-heaven.net/issues/11318#note-10 for usage
* Added: JayArmA2Lib and dsound.dll verbose error reporting (and annoying beeps when your install of them is bad)
* Added: ACRE now fades in and out in sync with ACE wounds; people also cant hear you when you fade out.
* Change: ACE combatdeaf now makes TS3 volume fade just like in game volume
* Fixed: ACE on-back now works and doesn't cause CTDs. It works 100% now
* Fixed: Certain scenarios where when you died values didnt get reset correctly
* Fixed: Radio's disappearing or not working with certain respawn scripts
* Fixed: Performance internal fixes related to death and respawn
* Fixed: XEH PostInit timely fashion error
* Fixed: Whoever made the BMD/BMP models did not properly name their turned out animations. This is now compensated for by ACRE. 
* Fixed: Issue where randomly radio's would stop working until you dropped it and picked it up.
* Fixed: Crash/hang issue for Windows XP Users
* Fixed: ACE uncon/deaf would allow you to hear everyone

-- 1.2.5 RC3 --
* Changed: Direct volume tweaked slightly for close distances
* Fixed: Memory leak concerning TS3 plugin messages
* Fixed: Issue where you would stop transmitting on radio with VAD if you took a breath
* Fixed: ACE Earplugs in/out a bunch of times decreased TS3 volume permenently (HOW THE FUCK WOULD SSG(hi pelle) EVEN FIND THIS BUG!??!!?)
* Fixed: Apparently ACE Combat deaf did not make you deaf with ACRE and no one bothered to tell me. This is not true anymore.
* Fixed: ACE wounds overhaul system now supported. ACRE now fades with unconciousness fading

-- 1.2.5 RC2 --
* Changed: Direct volume attenuation finalized
* Fixed: Squawk volumes finalized
* Fixed: Error code now reports for duplicate pipe error. Please provide error code in popup

-- 1.2.5 RC1 --
* Added: API function to change what the default replacement for ItemRadio is
* Added: isSpeaking API now works on the local player, you can check if he is speaking and/or on radio
* Added: acre_api_fnc_setRadioVolume and acre_api_fnc_getRadioVolume for manipulating radio volumes
* Changed: Increased timeout times to compensate for low FPS disconnects
* Changed: Squawks are now spatialized and volume attenuated correctly for your receiving radio
* Changed: Picking up a new radio will no longer set it as active if you already have a radio
* Fixed: Squawks would sometimes not hit for squawk on or off of a remote transmission
* Fixed: You could not hear other players talk on radio OR direct while you were talking (when on same freq)
* Fixed: Robot voices / static when you are dead and waiting to respawn AND players are far away from you
* Fixed: API Spectator flag wasnt being respected.
* Fixed: Picking up a radio would not set your active radio correctly

--- 1.2.4 ---
* Fixed: Issue where radio transmissions would not be recieved
* Fixed: MPPT spatialization now does not lag

--- 1.2.3 ---
* Added: Multi-PTT system re-enabled and fixed
	- Still uses the userconfig PTTAlternative configurations. Defaulted to shift+ctrl+1/2/3
	- Known Issue: When receiving a MPPT Transmission, spatialization currently lags ~20ms
* Added: PTT key modifers are now respected in TS3 (You can now use shift/ctrt/alt combinations in userconfig)
* Changed: Direct volume re-worked to a scaled down inverse-square 
* Fixed: Spatializing radio is now 100% to your left or right ear. 
* Fixed: Misc. hang fixes
* Fixed: PRC-343 CH8 & CH9 were the same frequency
* Fixed: load/unload ACRE & mission-end bug's hopefully fixed
* Fixed: The "beta-man bug" is officially destroyed. Beta can now play with us. Rejoice!
* Fixed: Mitigated "cut out" mid-sentance bug
* Fixed: Issue where sometimes you couldn't use/hear radio transmissions after respawns
* Fixed: Hang at the end of a mission or on disconnect fixed
* Fixed: Lower/Raise Headset now appears in *all* vehicles
* Fixed: Fixed a memory leak causing TS3 to peak at ~150mb memory usage


-- 1.2.2 -- 
* Fixed: Fuckup release fix
* Fixed: TS3 now resets correctly at end of a map
* Fixed: Random muting is now gone again. woops. sorry guys. I suck :(
* Fixed: Hanging at mission reset fixed
* Fixed: Load/unload plugin wasnt working

-- 1.2.1 --
* Changed: 3d Attenuation was too quiet. Its now been turned up
* Changed: Radio volume was too quiet. Its now been turned up
* Fixed: Squawks on's should now only happen for channels your actually listening to
* Fixed: Dead channel caused global voices and robot voices
* Fixed: (Asthetic) sometimes you would be muting yourself in TeamSpeak.
* Fixed: Sometimes at the end of game random muting would occur. This should be fixed
* Fixed: You could not hear a person on direct talking on a different radio frequency.
* Fixed: Version mismatch popup should now not happen
* Fixed: TS3 would hang if you had internet connectivity issues

-- 1.2 --
* Added: New hand-held radio, the AN/PRC-152 (By Steffen Frandsen, thanks!)
* Added: Debug version of ACRE with a debug dialog. May/may not be released public
* Changed and WTF: Full and complete plugin overhaul in expectancy of new TS3
	- New TS3 is probably going to suck ass, so we expanded support with B36
	- Approximately a 70% code re-write for stability and design
	- New Distortion engine (complete overhaul)
	- new, flexible internals allows for faster and stable feature dev in future
	- This code is epic. Should be much, much, much more stable
* Changed: Left/Right ear radios should now be louder
* Removed: Multi-PTT has been disabled again until it can be re-worked
* Fixed: due to plugin re-write, death muting and JIP muting should be much more stable
* Fixed: No more 15-second reset timer
* Fixed: if your radio volume is 0, you just hear a person on direct
* Fixed: You can now raise/lower your headset in a vehicle
* Fixed: Wheeled APC's had incorrect attenuation class
* Fixed: Clientside CBA post-init warning
* Fixed: Dropping radios would not actually make the radio go away 100%
* Fixed: Switching the 117f to 'off' would cause wierd results
* FINALLY! Actually fixed the TS3 permission issue. No longer have to run as admin. Swear to god.
* Fixed: Inconsistenty in PRC-117F volume display
* Added: Integrated PRC-343 volume knob images, thanks gmt2001!

-- 1.1.1 -- 
* Workaround for domination JIP issue implemented
	- Ghost players shouldn't affect ACRE anymore
* Reduced virtual-distance for spatialized radios, they should be a bit louder
* Hotfix semi-fix for "hang" and "crash" issues in TS3
* Fix for remote radio "not able to use radio" bug
* Reduction of TS3 "cut-out" bug, cut-outs should be much less frequent now
* Fixed co-pilot's not being able to hear pilot bug.
* Carrier bug fixed

-- 1.1 --
* Fixed bug where multiple action menu items would appear for buddy radios
* Fixed re-entrance code to handle non-thread-safe FMOD
	- This should drastically, if not eliminate, the infamous "TS3 Hang"
* Fixed self-squawk to be spatialized to that radio's settings
* Fixed a bug where you could open unlimited radio list windows
* Fixed multi-PTT where first-talk would not spatialize correctly
* Added setCurrentRadioState
* Added getDefaultChannels
* Added getDefaultPowers
* Added setTxInfo (clone of setRadioState)
* Added setRadioState
* Added getRadioState
* Added getCurrentRadioState
* Added getCurrentRadioList
* Updated wiki documentation on functions
* remote radio usage, or "buddy radios", or "radio sharing", has been re-written
* You can walk up and "Use a radio". this will block the remote person from using the radio until:
	- 1. you run out of range (2m)
	- 2. He "forces" a stop
	- 3. You stop using it
* Radio state (knobs, buttons, freq, power) now persists  with buddy radio usage
	- Example: You run up, use a radio, change to CH5, and stop using. The other person see's it too.
* Buddy radio's now fully supports using radio's off of an AI's back
* Radio distortion now only shows up in the ear you have set for spatialization
* Fixed RC bug where the 148's icons looked like the 343's
* 148's now have a custom icon
* Rebuild version number desc.
* Fixed bug where sometimes you couldnt hear people
* Fixed "You cannot play/edit this mission;" acre_sys_compat_ace error
* Fixed bug where you would crash if 2 people talked/stopped talking at the same instant
* Added a (disabled version) of AI static alerting
* Fixed a bug where intercom attenuation wasnt working
* Fixed broken Multi-PTT
* Began buddy-radio/deployable rewrite (disabled at the moment)
* Fixed a bug where radio spatialization scripting was erroring (thanks Dslyecxi)
* Implemented radio spatialization
	- You can change where a radio is "heard" by using cntrl+shift+left/up/right respectively.
	- This will stay for that current radio until it is dropped
* Implemented multiple PTT keys
	- Assignable via the userconfig, you can now use the radios as they are in the order in your radio list
	- When pressing the multi-PTT key, it begins broadcasting and switches your active radio to that radio
	- You can then use your default "broadcast" key to continue broadcasting with that radio, or switch to another
* Changed Ts3 connection warning to only go off in multiplayer
	- http://dev-heaven.net/issues/14971
* Fixed a bug where the volume wasnt displaying on the PRC-148
	- http://dev-heaven.net/issues/15008
* Fixed a bug where the ESC button acted like the MODE button on the PRC-148
	- http://dev-heaven.net/issues/15007
* Fixed an issue where you could squawk/broadcast after dropping a radio.
	- promise, its fixed this time
	- http://dev-heaven.net/issues/14649
* Made multiple improvements/fixes to the current API functions
	- isRadio, isBroadcasting, isSpeaking, hasRadio all fixed
* Added setRadioSpatial and getRadioSpatial API functions
* Vehicle crew attenuation is now based on whether a crew member should have an intercom system
	- They will sound "in your head" if they have intercoms; not just louder but still directional like it was
* Added a new 3d rolloff parameter; how far someone can hear you is now scaled logarithmically based on your volume
	- If you talk louder, your voice travels further. If you whisper, it travels a short distance
* Changed the default radio, e.g. ItemRadio, to add a PRC-343 instead of a 148

-- 1.0.14 --
* Rebuild because of confusion with DLL tag in 13.


-- 1.0.13 --
* Random muting issue HAS BEEN MOTHERF**KING DESTROYED

-- 1.0.12 --
* Disabled remote/buddy radios
* Fixed issue with location sticking in direct
* Fixed programming error with 148 and 119
* Fixed issue where radio volume would affect direct volume
* Fixed issue where respawning would make you lose your radio
* Fixed issue where you could squawk & talk after respawning even if you didnt have a radio
* Fixed issue where you could talk on radio after dropping your radio
* Circumvented ArmA2 issue where some JIP/respawns would not show up in the player list
* Mitigated issue for 0 divisor bug in antenna code, not a fix, but ArmA seems to randomly barf on valid input
* Signal loss code reverted to not be weighted so much in the lower region.
* Signal loss code now has more "squelch" range where input is garbled (motivation for squelch on radios)

-- 1.0.11 --
* Updated for TS3 beta 28
* Updated for TS3 beta 29
* Implemented new TS3 "autoload" functionality; the plugin with auto-enable and load on first install
* fixed bug where sometimes you could hear a radio when you shouldnt
* Added ACRE version text to main menu screen
* Modified signal code to be more lossy. Range is not affected, just distortion is greater and more common
* Implemented antenna code which realistically affects signal quality
* ACRE_PRC343 implemented and functional. 2.4ghz band PRR @ 50mW
* Major scoping fixes in ACRE_PRC148
* ACRE_PRC148 now checks to make sure the frequency programmed is valid before saving it
* Fixed a delayed crash when reloading or disabling the ACRE plugin
* Fixed an issue where you wouldnt hear a person on direct if they were on radio and your volume = 0
* Enabled half-duplex transmitting; if you talk, you can hear no radio transmissions on that radio
* Changed display names and descriptions of radios to be accurate, real titles
* Added ACRE_PRC148_UHF This radio is best in higher frequencies; the ACRE_148 is VHF, better in lower frequencies.
* Implemented custom ACRE models for radios; you should use ACRE_PRC119 and ACRE_1117F. They look have their real antennas
* Implemented double-antenna gains which exist on the real 117F
* Fixed an issue where swapping channels while someone was talking wouldn't silence them
* Fixed a performance issue where sometimes a persons direct position would noticably lag (~200ms)


-- 1.0.10 --
* Fixed issue where dropping your last radio wouldnt stop you from opening the dialog
* Fixed performance framework issue of taking up too much scheduler time
* Multiple TS3 crash/hang fixes
* Vehicle attenuation really works now (promise)
* Vehicle intercom systems are now simulated via vehicle attenuation
	- If you are a crew member, you'll hear crew members more clearly than passangers
* Fixed errors in API functions: attachRxmtToObj, setDefaultChannels/Powers 
* Fixed many scoping issues that should support reliability
* Remotely used radios, or "buddy radios" is now turned on. 
	- However, radio information (changes to the radio) does not always propigate back to the owner correctly
* The 148 does not show on the player yet, but dropped it does have the correct model now


-- 1.0.9 HF1 -- 
* Fixed TS3 crash/hang regression bug
* Fixed failure with API calls
* acre_api_fnc_hasKindOfRadio syntax changed to an array of weapons, not a unit
* Fixed persistant popup of "AddToChannel" ACRE critical error
* Fixed crash issue with version mismatch/upgrade needed messages
* Fixed issue with ace deafness perma muting you
* Fixed a bug with random/sporadic hint's in game saying TS3 isn't connected, when it actually is
* Fixed bug where TS3 would crash when unloading the plugin while someone is talking
* Fixed scripting error when droping radios
* got rid of dummy placeholder for deployable to fix OA pure error


-- 1.0.9 --
* This is mainly an internal performance and framework update
* Fixed a problem where ACE radio's would default to 35.025, instead of the standard 36.625
* Vehicle attenuation is now complete. You now hear people differently inside of tanks, vehicles, and turned in/out
* beginning of vehicle radio framework. This code is NOT yet active.
* beginning of deployable/remote radio usage framework. This code is NOT yet active.
* re-write callback infastructure to allow for new radio frameworks
* re-write of performance framework for dynamic scaling up/down for script lag
	- no more script lag, we garuntee 0.5s delay max. This means hold your PTT for 0.5 seconds if its lagging
* Fixed issue with ACE earplugs sometimes not working
* Offloading 3dpos/listening frequencies to TS3 for transport and analysis
* re-designed volume handling to allow for attenuation and spatial sounds
* Updated server radio ID handling messages for vehicle radios. This REQUIRES 1.0.9 server/client. No backwards compat.
* Began implementing actual models for radios on persons
* ACRE Radio framework for pack radios showing on back begun. This will *NOT* be active. This is an interval release.
* Added many publically accessible API's documented on wiki for ACRE interaction

-- 1.0.8 ---
* TS3 no longer needs to be ran as an administrator
* Complete engine re-organize for performance re-write
	- No longer relies on ArmA2 script scheduler, runs every frame regardless
	- Fixed delays when a lot of AI is on the map
	- Fixed excesive script/scheduler lag
	- Messages should all be "real time" now
* Retransmission subsystem has been implemented with API functionality to add a retrans point
* Updated for TS3 B26
* Fixed text error where at starting without the addon should say "ACRE TS3 Plugin is not started" instead of "bad ts3 version"
* Version mismatches should now should on 1.0.7 clients if 1 person is running 1.0.8
* Fixed issue where dead bodies/other players were giving duplicate lower/raise headphones actions
* combat deafness, wounding and ear plugs compat are now all enabled by default
	- Wounding causes 75% volume muffling when unconcious
	- Combat deafness makes you 'go deaf'
	- Ear plugs muffle sound by 15%
* Fixed a randommly occuring script error with antennaLength
* Fixed a script error where inputing a bad frequency would throw an error
* Fixed multiple TS3 crashes and hangs
* ACE on-back now partially works
	- A mission *cannot* put a radio on the back in the init line
	- but you can now move a radio on/off your back in game and it still works
* ACE weights added to all radio types
* ACRE_PRC119 and ACRE_PRC117F are now also ACE rucks
* ace_sys_rucks_hasRadio will now flag true for ACRE items


-- 1.0.7 ---
* Complete re-alignment of 148
* 148 now has a working volume/off knob at the top of the radio
* The 119 now displays the correct frequency for 2-digit frequencies
* The 119 now is programmable again with blinkie stuff.
* The 117 frequency programming menu now works correctly
* You can now change power on the 148
* the power menu on the 117 now works
* Fixed an issue with TeamSpeak 3 randomly "hanging"
* Fixed issue with the "0" being appended in the wrong place on the 119
* Re-aligned text on the 148
* Added a volume indicator to the default menu on the 148
* Added a volume indicator to the default menus on the 117
* Fixed an issue where radios would break when picking a used one up
* Added versioning checks with warnings for players
	- ArmA2 will give a hint warning if your plugin and Addon version do not match
	- TS3 will give 1 popup (1 per TS3 start) if someone on your TS3 server has a newer version of ACRE
	- TS3 will give a popup if A. It is started without ACRE enabled, or B. ACRE is not compatible with the current version of TS3
* Signal lose modified for higher frequencies to compensate for a upcoming new radio
* Fixed an issue where "on" squawks were not hitting
* Discovered an issue in TS3 where some people cant hear others (This is a TS3 issue, restart TS3 to fix)

-- 1.0.6 --- 
* Issue with JIP players sometimes not hearing players at all now fixed
* Complete re-write of 119 Radio logic using FSM 
* Complete re-alignment and re-exportation of images for 119
* Complete re-alignment of 117F dialog options
* Text on the 117F and 119 now look more radioesque
* Volume knob/buttons on the 119 and 117F now work
* You now have "lower" and "raise" headset options to decrease your active radios volume quickly
* The 148 has been re-imaged and no longer shows as white for certain players
* Garbage collector no longer collects your radio from your body as quickly
* Compat for latest TS3 B23. This beta fixes multiple bugs and issues reported by the ACRE team which affect ACRE performance
* 117F programming menu for power no longer breaks the entire radio
* ACRE radios no longer flood and make the ACE magic box completely useless

--- 1.0.5 ---
* Added AN/PRC-117F
* Reattenuated direct chat volume curve to loose volume more quickly (previously was too loud for too far)
* Integrated latest JayArmA2Lib build supporting up to OA beta 72291
* Installer now targets OA by default instead of ArmA2 installation directory
* Changed low power on AN/PRC-119 from 500uW (microwatts) to 10mW (milliwatts)
* Added scaling for ITU terrain loss model. Set acre_sys_signal_terrainScaling between 0 and 1 to scale. 1 is default normal, 0 is no effect.
* Voice activation appears to no longer cause issues
* Fixed issues with random radio/direct speaking cut outs after respawn
* Fixed issue with respawn scripts where users would spawn with duplicate or no radios
* Fixed "Install Only For Me" issue where installer would incorrectly copy or not copy plugins
* Fixed multiple crash sources in teamspeak
* Fixed issue with respawning and not being able to broadcast. This persists though with a 10 second delay now due to respawn script compat.
* Fixed issue with low-fps/high-desync situations where coms would cut out.
* Fixed multiple race conditions, order of operations, and scope conditions related to active speaking
* Fixed issue where ACE Russian radios were not being identified as radios
* Fixed error on server side related to radio garbage collector

--- 1.0.4 ---

INTERNAL USE ONLY

--- 1.0.3 ---
* Divide by zero issue when tx and rx are at the exact same altitude
* Fixed numerous TS3 crash bugs
* Retooled the radio ID handling so games that use respawn scripts dont eat IDs and cause issues

--- 1.0.2 ---
* Hotfix for Krause (and just Krause!) 

--- 1.0.1 --- 
* Fixed crashes during connect/disconnect from TS3 servers when loading and reloading the plugin
* Fixed PostInit untimely fashion WARNING being posted 
* Fixed certain speaking/direct/unable to hear people issues
* Fixed certain signal loss issues when flying in an airal vehicle

--- 1.0 ---
* Initial Release
