1.61 - 20220103 Added: Chinese Translation by mihuan-0! :) 1.60 - 20220103 Tweaked: You can no longer "take" an RR map from the ground if you already have a map slotted (To prevent loss of information, more to come) Added: RR_mapStuff_fnc_exportMarkers function, exports current player markers to the clipboard Added: RR_mapStuff_fnc_importMarkers, e.g. [this,EXPORTMARKERSRESULT] call RR_mapStuff_fnc_importMarkers. Can be used on players and RR maps in order to start the mission with markers drawn Added: RR_mapStuff_fnc_adaptMapTexture, e.g. [this] call RR_mapStuff_fnc_adaptMapTexture. Will (try to) match the appearance of an RR map with the map the mission is played on. 1.50 - 20211229 Added: Functionality of the mod can now be configured via the CBA options menu Added: When looking at a compass, players will now actually take out a compass. Should not impair any other functionality. (Optional, default: On) Fixed: Issue where maps could get stuck after exiting a vehicle. Should be fixed, let me know if not, please. Tweaked: Minor behind-the-scenes-codeStuff 1.26 - 202102025 Fixed: Generic error in expression due to too many brackes (thanks to ZluskeN!) 1.25 - 202102025 Added: New custom handheld map model by InstantMuffin! Tweaked: Animations to look somewhat decent 1.0 - 20210224 Added: Hand-drawn markers can now be seen as well! Added: Ability to copy the markers of a map (via ACE interaction menu) Added: Realtime marker updates (Only applies to markers created by the map's "owner") Tweaked: Maps now follow the hand's rotation, should improve "visual fidelity" a tiny bit :D 0.957 - 20210109 Fixed: Typo in handleMapState Fixed: Yet another typo 0.956 - 20210109 Tweaked: Collision handling 0.955 - 20201221 Tweaked: Players were unable to reach the correct client ID, thus not getting the correct markers. 0.95 - 20201221 Tweaked: Extensive rewrite of map sync-handling. Should fix any desync issues. Instead of always sending full marker info to all players, the exchange now only happens between clients when actually requesting looking into the map. 0.61 - 20201012 Fixed: Players can no longer damage each other with the map 0.60 - 20201008 Fixed: Maps can no longer be placed on the ground when inside vehicles 0.59 - 20201001 Fixed: Maps are no longer physically opened inside vehicles 0.575 - 20200914 Fixed: Sending variables upon player death or unconsciousness triggered twice 0.57 - 20200913 Fixed: Opening the UAV terminal would cause players to open their map and cause issues 0.56 - 20200909 Fixed: You interact with your own map while having it opened, causing players to get stuck with it. Fixed: Area markers couldn't be handled by the mod 0.55 Fixed: Manually drawn markers threw errors upon opening the map Fixed: Map held by players could be carried Tweaked: Map backside now get's the same texture as the front (was too bright) 0.5 - Initital Release