Cavallers del Cel Comunitat Catalana de Simulació

Configuració oficial d’ACE

Fòrum per parlar de tot allò relacionat amb l'edició de missions.

Moderadors: Personal Arma, Cap ArmA, Editors Arma

Autor: SilverArrow » 26 maig 2018, 09:28

Bon dia companys,

Aquí teniu la configuració oficial d’ACE que s’ha de fer servir obligatòriament en totes les missions oficials.

Codi: Selecciona’ls tots
// ACE Mèdic

force ace_medical_level = 2;

force  ace_medical_medicSetting = 2;
force  ace_medical_medicSetting_Epi = 1;
force  ace_medical_medicSetting_Medkit = 1;
force  ace_medical_medicSetting_PainVisualization = 2;
force  ace_medical_medicSetting_PAK = 1;
force  ace_medical_medicSetting_SurgicalKit = 1;

force  ace_medical_advancedBandages = true;
force  ace_medical_advancedDiagnose = true;
force  ace_medical_advancedMedication = true;

force  ace_medical_playerDamageThreshold = 1.5;
force  ace_medical_AIDamageThreshold = 1.05;

force  ace_medical_ai_enabledFor = 2;

force  ace_medical_allowSelfIV = 1;
force  ace_medical_allowUnconsciousAnimationOnTreatment = true;

force  ace_medical_bleedingCoefficient = 0.8;
force  ace_medical_blood_enabledFor = 2;

force  ace_medical_cardiacArrestTime = 300;
force  ace_medical_cardiacArrestTimeHigh = 300;
force  ace_medical_cardiacArrestTimeLow = 300;

force  ace_medical_consumeItem_Medkit = 1;
force  ace_medical_consumeItem_PAK = 0;
force  ace_medical_consumeItem_SurgicalKit = 0;

force  ace_medical_CPRcreatesPulse = true;
force  ace_medical_enableScreams = true;
force  ace_medical_enableAdvancedWounds = true;
force ace_medical_painIsOnlySuppressed = true;

force  ace_medical_fatalInjuryCondition = 0;
force  ace_medical_fatalInjuryConditionAI = true;
force  ace_medical_increaseTrainingInLocations = true;
force  ace_medical_ivFlowRate = 2;

force  ace_medical_allowLitterCreation = true;
force  ace_medical_litterCleanUpDelay = -1;
force  ace_medical_litterSimulationDetail = 3;

force  ace_medical_MedkitTime = 0;

force  ace_medical_menu_allow = 1;
force  ace_medical_menu_maxRange = 1;
force  ace_medical_menu_openAfterTreatment = true;
force  ace_medical_menu_useMenu = 0;
force  ace_medical_menuTypeStyle = 0;

force  ace_medical_painCoefficient = 1;
force  ace_medical_PAKTime = 0;
force  ace_medical_remainingDamage_Medkit = 0.1;
force  ace_medical_showPainInMenu = true;
force  ace_medical_spontaneousWakeUpChance = 0.1;
force  ace_medical_unconsciousConditionAI = true;

force  ace_medical_useLocation_Epi = 0;
force  ace_medical_useLocation_Medkit = 3;
force  ace_medical_useLocation_PAK = 3; // 0 no need, 1. 3 = vehicles/facilities
force  ace_medical_useLocation_SurgicalKit = 0;

force  ace_medical_woundReopening = true;
force  ace_medical_ui_painEffectType = 0;

force ace_medical_preventInstaDeath = false;

force ace_medical_enableRevive = 1;
force ace_medical_maxReviveTime = 500;
force ace_medical_amountOfReviveLives = 1;

// ACE Bal·lística avançada
force  ace_advanced_ballistics_ammoTemperatureEnabled = true;
force  ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force  ace_advanced_ballistics_bulletTraceEnabled = true;
force  ace_advanced_ballistics_enabled = true;
force  ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force  ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Fatiga avançada
force  ace_advanced_fatigue_enabled = true;
ace_advanced_fatigue_enableStaminaBar = true;
force  ace_advanced_fatigue_loadFactor = 1;
force  ace_advanced_fatigue_performanceFactor = 1;
force  ace_advanced_fatigue_recoveryFactor = 1;
force  ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Advanced Throwing
ace_advanced_throwing_enabled = true;
force  ace_advanced_throwing_enablePickUp = true;
force  ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;

// ACE Arsenal
force  ace_arsenal_allowDefaultLoadouts = true;
force  ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force  ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE Captius
force  ace_captives_allowHandcuffOwnSide = true;
force  ace_captives_allowSurrender = true;
force  ace_captives_requireSurrender = 2;
force  ace_captives_requireSurrenderAi = false;

// ACE Comú
force  ace_common_allowFadeMusic = true;
force  ace_common_checkPBOsAction = 0;
force  ace_common_checkPBOsCheckAll = false;
force  ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force  ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Explosions de vehicles amb detonacions extra
force  ace_cookoff_ammoCookoffDuration = 1;
force  ace_cookoff_enable = false;
force  ace_cookoff_enableAmmobox = true;
force  ace_cookoff_enableAmmoCookoff = true;
force  ace_cookoff_probabilityCoef = 1;

// ACE Explosius
force  ace_explosives_explodeOnDefuse = true;
force  ace_explosives_punishNonSpecialists = true;
force  ace_explosives_requireSpecialist = true;

// ACE Simulació de fragmentació
force  ace_frag_enabled = true;
force  ace_frag_maxTrack = 10;
force  ace_frag_maxTrackPerFrame = 10;
force  ace_frag_reflectionsEnabled = true;
force  ace_frag_spallEnabled = true;

// ACE Visió Nocturna
force ace_nightvision_aimDownSightsBlur = 0.3;
force ace_nightvision_disableNVGsWithSights = false;
force force ace_nightvision_effectScaling = 0.516933;
force force ace_nightvision_fogScaling = 1;
force force ace_nightvision_noiseScaling = 0.8;
ace_nightvision_shutterEffects = true;

// ACE Ulleres
force  ace_goggles_effects = 2; // should be disabled
ace_goggles_showInThirdPerson = false;

// ACE Escolta
force  ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
force  ace_hearing_earplugsVolume = 0.5;
force  ace_hearing_enableCombatDeafness = true;
force  ace_hearing_enabledForZeusUnits = true;
force  ace_hearing_unconsciousnessVolume = 0.4;

// ACE Interacció
force  ace_interaction_disableNegativeRating = false;
ace_interaction_enableMagazinePassing = true;
force  ace_interaction_enableTeamManagement = true;

// ACE Sobreescalfament
ace_overheating_displayTextOnJam = true;
force  ace_overheating_enabled = true;
force  ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = false;
force  ace_overheating_unJamFailChance = 0.1;
force  ace_overheating_unJamOnreload = false;

// ACE Apuntar
force  ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
force  ace_finger_maxRange = 4;

// ACE Pylons
force  ace_pylons_enabled = true;
force  ace_pylons_rearmNewPylons = false;
force  ace_pylons_requireEngineer = true;
force  ace_pylons_requireToolkit = true;
force  ace_pylons_searchDistance = 15;
force  ace_pylons_timePerPylon = 5;

// ACE Quick Mount
force  ace_quickmount_distance = 3;
ace_quickmount_enabled = false;
ace_quickmount_priority = 0;
force  ace_quickmount_speed = 18;

// ACE Rearmar
force  ace_rearm_level = 0; //2
force  ace_rearm_supply = 1;

// ACE Respawnejar
force  ace_respawn_removeDeadBodiesDisconnected = false; // true
force  ace_respawn_savePreDeathGear = false;

// ACE Mires / òptiques
force  ace_scopes_correctZeroing = true;
force  ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force  ace_scopes_defaultZeroRange = 100;
force  ace_scopes_enabled = true;
force  ace_scopes_forceUseOfAdjustmentTurrets = true;
force  ace_scopes_overwriteZeroRange = true;
force  ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force  ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force  ace_scopes_zeroReferenceHumidity = 0;
force  ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator
force  ace_spectator_enableAI = true;
force  ace_spectator_restrictModes = 0;
force  ace_spectator_restrictVisions = 0;

// ACE Switch Units
force  ace_switchunits_enableSafeZone = true;
force  ace_switchunits_enableSwitchUnits = false;
force  ace_switchunits_safeZoneRadius = 100;
force  ace_switchunits_switchToCivilian = false;
force  ace_switchunits_switchToEast = false;
force  ace_switchunits_switchToIndependent = false;
force  ace_switchunits_switchToWest = false;

// ACE Tagging
ace_tagging_quickTag = 1;

// ACE Uncategorized
force  ace_gforces_enabledFor = 1;
force  ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force  ace_laser_dispersionCount = 2;
force  ace_microdagr_mapDataAvailable = 0; // 2
ace_optionsmenu_showNewsOnMainMenu = true;
force  ace_overpressure_distanceCoefficient = 1;

// ACE User Interface
force  ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE tancament de vehicles
force  ace_vehiclelock_defaultLockpickStrength = 10;
force  ace_vehiclelock_lockVehicleInventory = true;
force  ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Limitador de distància visual
force  ace_viewdistance_enabled = true;
force  ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Armes
ace_common_persistentLaserEnabled = true;
force  ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_weaponselect_displayText = true;

// ACE Meteorologia
force  ace_weather_enabled = true;
force  ace_weather_updateInterval = 60;
force  ace_weather_windSimulation = true;

// ACE Vent
force  ace_winddeflection_enabled = true;
force  ace_winddeflection_simulationInterval = 0.05;
force  ace_winddeflection_vehicleEnabled = true;

// ACE Zeus
force  ace_zeus_autoAddObjects = true;
force  ace_zeus_radioOrdnance = false;
force  ace_zeus_remoteWind = false;
force  ace_zeus_revealMines = 0;
force  ace_zeus_zeusAscension = false;
force  ace_zeus_zeusBird = false;

// ACEX Headless
force  acex_headless_delay = 15;
force  acex_headless_enabled = true;
force  acex_headless_endMission = 0;
force  acex_headless_log = false;

// ACEX Seure
force  acex_sitting_enable = true;

// ACEX Restricció visual
force  acex_viewrestriction_mode = 1;
force  acex_viewrestriction_modeSelectiveAir = 0;
force  acex_viewrestriction_modeSelectiveFoot = 0;
force  acex_viewrestriction_modeSelectiveLand = 0;
force  acex_viewrestriction_modeSelectiveSea = 0;

// ACEX Volum
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;

// ACRE2

acre_sys_core_postmixGlobalVolume = 1;
acre_sys_core_premixGlobalVolume = 1;
acre_sys_core_spectatorVolume = 1;
acre_sys_core_unmuteClients = true;

force  acre_sys_core_fullDuplex = false;
force  acre_sys_core_ignoreAntennaDirection = false;
force  acre_sys_core_interference = true;
force  acre_sys_core_revealToAI = true;
force  acre_sys_core_terrainLoss = 0.9;
force  acre_sys_core_ts3ChannelName = "";
force  acre_sys_core_ts3ChannelPassword = "";
force  acre_sys_core_ts3ChannelSwitch = true;


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Membre des de: 06 nov. 2014, 03:40

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